Tenderloin ‘zombie shooter’ game shut down by creator after backlash
Context:
A San Francisco developer pulled a Tenderloin-themed zombie shooter from the internet after backlash over portrayals of homeless residents, apologizing and vowing to donate to local recovery services. The project, created quickly using AI tools, drew officials’ and residents’ condemnation for dehumanizing portrayals, prompting a shutdown, refunds to advertisers, and a public apology. The episode highlights ethical tensions around monetizing fragile urban realities and the potential harm of sensationalized violence in real neighborhoods. The incident sets a precedent for how digital depictions of vulnerable communities may trigger policy scrutiny and industry pushback going forward.
Dive Deeper:
Pierre-Louis Biojout, an AI startup founder, developed and monetized the game, named Tenderloin Night Shift, via his company NanoCorp, and used OpenAI’s Codex to build it in a weekend.
Following backlash from city officials and Tenderloin residents, Biojout announced the game would be taken down, advertisers refunded, and a personal donation made to treatment and recovery services by Delancey Street equal to the game’s total revenue.
The game included local Tenderloin markers and depicted enemies that satirically combined various local archetypes; officials characterized the content as dehumanizing and inappropriate for normalization.
Biojout had argued the game was inspired by an Alcatraz Call of Duty map and that the zombies represented a range of local figures, a defense met with strong opposition from community leaders and the city attorney’s office.
The controversy arose as part of broader concerns about monetizing homelessness and addiction in digital media, with local leadership signaling a demand for greater sensitivity and accountability.